what is particularly good is that once set the bamboo sticks out entirely freefloating in midair without falling off the Node. i was somewhat reticent to use it because it is so much stronger and could soften the PLA but it works well including the usual dismantling after a mistake. I had to scoot to FOSDEM2023 so didn't get a chance to complete the rear section, but managed about 30% remarkably quickly, by switching to hotglue. beyond that point the strength of the glue and masking tape is completely irrelevant. Remember that all i need is for this glue and tape (and occasional string loop to create compression) to hold together long enough to get the Kevlar / Hessian / Flax / Hemp cloth and Epoxy around it. epoxy would once dried be virtually impossible to get it to come loose a bit under the masking tape. The other reason for using the rubbery glue is that sometimes the nodes get off-axis: the pipes are not flush perpendicular to their joint-seat. I just found (36 hours late) the first major assembly mistake (2 nearly-the-same-length pipes swapped) and it is relatively easy to correct by digging in through the masking tape, scraping the rubbery glue until it gives way, and pulling the pipes out. Question: why the hell would anyone do that? why not use superglue or epoxy? answer: because undoing mistakes with a hard glue is a cascade of catastrophic modifications and damage, getting pipes out from their nodes it would actually be better to cut and splice. then using painter's masking tape which is a pig to work with, it doesn't properly stick except to itself (which can be exploited with the right kind of wrapping technique). See also: Autogenerated API documentation, Part scripting and FreeCAD Scripting Basics.I'm using loctite extreme glue here at this early phase, *not* the loctite extreme epoxy: the rubbery clear stuff, and tons of it (about a 2 to 3mm puddle surrounding each bamboo pole, i've got through 7 tubes already and i am only about 1/2 way done). Data Z2max ( Distance): The highest Z coordinate of the rear face of the wedge.Data X2max ( Distance): The highest X coordinate of the rear face of the wedge.Data Zmax ( Distance): The highest Z coordinate of the front face of the wedge.Data Ymax ( Distance): The Y coordinate of the rear face of the wedge.Data Xmax ( Distance): The highest X coordinate of the front face of the wedge.Data Z2min ( Distance): The lowest Z coordinate of the rear face of the wedge.Data X2min ( Distance): The lowest X coordinate of the rear face of the wedge.Data Zmin ( Distance): The lowest Z coordinate of the front face of the wedge.Data Ymin ( Distance): The Y coordinate of the front face of the wedge.Data Xmin ( Distance): The lowest X coordinate of the front face of the wedge.The object has the same attachment properties as a Part Part2DObject. It also has the following additional properties: And if one of the base shapes is a vertex the other shape must be a rectangular face.Ī Part Wedge object is derived from a Part Feature object and inherits all its properties. This means that the front and rear base shapes can both be single edges, but not if they are parallel. The values of the coordinates of the wedge must be such that a valid solid can be create.A Part Wedge object created with the scripting example below is shown here.
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